FATOS SOBRE THE FIRST BERSERKER: KHAZAN REVELADO

Fatos Sobre The First Berserker: Khazan Revelado

Fatos Sobre The First Berserker: Khazan Revelado

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Embora desafiador de modo a jogadores hardcore, os 2 níveis do dificuldade e a variedade por mecânicas de combate e habilidades tornam este game atingível para jogadores do todos ESTES níveis.

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A gameplay parece muito a do Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 MODELOS do armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo sua própria árvore por habilidades onde este jogador consegue montar builds completamente diferentes para o mesmo Género do arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar de ter características como combates punitivos e que dependem bem do gerenciamento de estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas qual ajudam a disparar personalidade ao game.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Enquanto é normal que jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou 1 The First Berserker: Khazan bom tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Isso faz parecer qual Parcela do progresso foi jogado pelo lixo e honestamente não entendi essa decisão de “resetar” certas coisas do mapa após sair dele.

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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

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